| The design and usability study of animation-based preventive-corrective games in children with hyperkyphosis |
| Paper ID : 1212-SPORTCONGRESS (R2) |
| Authors |
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Melika Ardestani Samani *1, Reza Rajabi2, Farrokh Yekdane3 1Master's student, in Pathology and Corrective Exercises, Department of Sport Medicine and Health, Faculty of Sports Science and Health, University of Tehran, Iran 2Professor, Department of Sport Medicine and Health, Faculty of Sports Science and Health, University of Tehran, Iran 3Faculty Member, Department of Animation, Faculty of Visual Arts, College of Fine Arts, University of Tehran, Iran |
| Abstract |
| Children’s postural health plays a crucial role in ensuring their overall well-being and preventing future musculoskeletal disorders. Among childhood postural deviations, hyperkyphosis—an excessive curvature of the thoracic spine—has become increasingly prevalent, primarily due to poor posture, sedentary lifestyles, and prolonged digital device use. Early intervention during childhood is essential to prevent long-term complications such as pain, respiratory limitations, and psychological distress. This study aimed to design and evaluate animation-based preventive-corrective games to address hyperkyphosis in children aged 5–7 years. Conducted as a technological and feasibility study (Ethics Code: ETHIC-202503-1390), it involved two participants selected through purposive sampling. A 4-minute animated exercise program was developed using Moho software, based on Kendall’s corrective exercise principles, focusing on stretching shortened muscles (pectoralis major and minor) and strengthening weakened ones (rhomboids, lower and middle trapezius). Children performed the exercises guided by the animation, while a corrective exercise specialist observed engagement, coordination, and participation. Children’s satisfaction was measured using a 10-item Likert-scale questionnaire with emoji-based responses to ensure age-appropriate comprehension. Descriptive analysis showed an average satisfaction score of 45/50, indicating very high engagement and enjoyment. Observational data confirmed the children’s active participation, motivation, and improved motor coordination during the sessions. Findings demonstrate that animation-based corrective games provide an effective, engaging, and child-friendly approach to promoting proper posture and movement habits. By integrating education with play, such tools transform corrective exercises into enjoyable experiences, increasing adherence and learning outcomes. In conclusion, animation-based preventive-corrective games represent a promising complementary strategy for early postural correction in children. Future research should expand the sample size, include objective postural measurements, and explore long-term outcomes across broader age and gender groups. |
| Keywords |
| Animation, user study, Hyper Kyphosis, Children, Corrective Games |
| Status: Abstract Accepted (Poster Presentation) |