THE EFFECT OF EIGHT WEEKS OF ACTIVE VIDEO GAME EXERCISES ON STATIC BALANCE AND FLEXIBLE FLAT FEET IN FEMALE STUDENTS
Paper ID : 1650-SPORTCONGRESS
Authors
زهرا صادقی حداد زواره *1, آذر آقایاری2
1کارشناس تربیت بدنی آموزش و پرورش منطقه زواره
2دانشیار، دانشکده علوم ورزشی، دانشگاه پیام نور تهران
Abstract
Introduction: Advances in medical technology have led to the widespread use of computer-assisted interventions, particularly active video games, in rehabilitation treatments (Son, 2020). Active video games can provide innovative solutions to encourage patients to independently manage their conditions. Although this intervention protocol has been applied in various disorders and diseases (Sahan et al, 2021), its use for correcting flexible flat feet in children has been limited. Therefore, the present study aimed to investigate the effect of eight weeks of active video game exercises on static balance and flexible flat feet in female students aged 7 to 9 years.
Methods: This quasi-experimental study used a pretest–posttest control group design. Thirty female students aged 7 to 12 years with flexible flat feet were purposefully selected and assigned to two groups: active video game training (n=15) and control (n=15). Static balance was assessed using the Stork Test, and the navicular drop was measured using the Brody Test during both pretest and posttest phases. The intervention lasted eight weeks, with three 30-minute sessions per week, during which participants in the experimental group performed active video game exercises, while the control group continued their routine daily activities. The collected data were analyzed using paired t-tests and analysis of covariance (ANCOVA).
Results: The results showed that eight weeks of active video game exercises significantly improved static balance in female students aged 7 to 9 years with flexible flat feet (P < 0.05). Moreover, the intervention significantly reduced navicular drop in this group (P < 0.05).
Conclusion: Therefore, considering the improvements in static balance and navicular drop following active video game training, it is recommended that female students aged 7 to 9 years with flexible flat feet engage in this effective exercise approach to prevent balance impairments, excessive navicular drop, and their potential adverse consequences.
Keywords
Active Video Games, Balance, Navicular Drop, Flexible Flat Feet.
Status: Abstract Accepted (Oral Presentation)